Features
- Text Rendering from a sprite sheet.
- 2D
- 3D
- Menu system.
- Loads a special file format defining where each menu button is on the screen, what images it uses, and what it does when pressed.
- HUD system.
- Easy to use objects named "HUDElements" to display images and text.
- Particle system.
- Fully editable particle effects.
- Texture Loading (using SDL_Image) and management.
- Supports .png, .jpg, .bmp, .tga, .pcx, .tiff, .gif, and .xpm image files.
- Automatic cleaning of all textures upon program exit.
- Resource pooling using temporary files.
- 3d model loading and rendering.
- As of now only supports .obj model files and .mtl material files.
- Special Effects
- Lens flare (2d)
Features currently on the TO-DO list:
- Occlusion Culling with Occlusion Queries
- Increases performance.
- Lens flare (3d)
- Render a lens flare based on a 3d point.
- Sprite bill-boarding
- Aligns particles to always face the camera (user).
- Normal mapping
- Greatly increases detail on models.
- Advanced Camera Functions
Many more features are planned.
Here is a video and some pictures:
1/31/2012
Video showing the 3d models, 3d text rendering, and particles.
1/6/2012
Early implementation of the menu system. This also shows a tileable hud element (shell casing), a particle system in the background, and 2d text rendering.
1/15/2012
Menu system updated and given better images to use.
1/22/2012
2d lens flare and additive blending.
1/28/2012
Model loading and rendering.